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Memory usage reduction and intensity modulation for 3D holographic display using non-uniformly sampled computer-generated holograms

机译:使用非均匀采样的计算机生成的全息图,减少3D全息显示的内存使用和强度调制

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The real-time holographic display encounters heavy computational load of computer-generated holograms and precisely intensity modulation of 3D images reconstructed by phase-only holograms. In this study, we demonstrate a method for reducing memory usage and modulating the intensity in 3D holographic display. The proposed method can eliminate the redundant information of holograms by employing the non-uniform sampling technique. By combining with the novel look-up table method, 70% reduction in the storage amount can be reached. The gray-scale modulation of 3D images reconstructed by phase-only holograms can be extended either. We perform both numerical simulations and optical experiments to verify the practicability of this method, and the results match well with each other. It is believed that the proposed method can be used in 3D dynamic holographic display and design of the diffractive phase elements.
机译:实时全息显示遇到了计算机生成的全息图的沉重计算负担,并且遇到了仅相位全息图重建的3D图像的精确强度调制。在这项研究中,我们演示了一种减少内存使用量并调节3D全息显示强度的方法。通过采用非均匀采样技术,该方法可以消除全息图的冗余信息。通过与新颖的查询表方法相结合,可以减少70%的存储量。也可以扩展仅相位全息图重建的3D图像的灰度调制。我们同时进行了数值模拟和光学实验,以验证该方法的实用性,并且结果相互匹配。相信所提出的方法可以用于3D动态全息显示和衍射相元件的设计中。

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