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Designing Ludic Engagement in an Interactive Virtual Dressing Room System - A Comparative Study

机译:交互式虚拟更衣室系统中的幻觉订婚设计-对比研究

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The phenomenon of creating virtual dressing room (VDR) environments has currently been widely recognized. Most of the existing VDR systems are of a goal-oriented, rather than open-ended, nature. This study is comparative and investigated two VDR solutions: LazyLazy and a new VDR user interface (UI). The systems were tested by 426 participants. The study applies a qualitative approach including video observations, questionnaires and interviews. The comparison targeted an investigation of the users' experience and behaviour when interacting with the two VDR systems. The results showed that ludic activities can be enhanced without interfering with goal-oriented desires of the user.
机译:当前已经广泛认识到创建虚拟更衣室(VDR)环境的现象。现有的大多数VDR系统都是面向目标的,而不是开放式的。这项研究是比较性的,研究了两种VDR解决方案:LazyLazy和新的VDR用户界面(UI)。该系统由426名参与者进行了测试。该研究采用了定性方法,包括视频观察,问卷调查和访谈。比较的目的是调查与两个VDR系统交互时用户的体验和行为。结果表明,可以在不干扰用户的目标导向性需求的情况下增强滑稽的活动。

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