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Gpu rasterization based octree fast generation algorithm for terrain modeling

机译:基于Gpu栅格化的八叉树快速生成算法

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In order to meet the need of continuous development of three dimensional (3D) Geographic Information System (GIS), we apply an algorithm that efficiently builds a compact sparse octree into GIS. The algorithm is based on the fast GPU hardware rasterization, which builds the octree structure from top level to bottom level at the same time. Therefore the graphics based parallel algorithm can accelerate the process of generate an octree structure for terrain geometric modeling. Otherwise, the algorithm also supports a fast dynamic update of the octree structure. The result shows that the algorithm can improve the efficiency of octree structure generation and large terrain data modeling.
机译:为了满足不断发展的三维(3D)地理信息系统(GIS)的需要,我们应用了一种可在GIS中高效构建紧凑型稀疏八叉树的算法。该算法基于快速GPU硬件栅格化,该栅格化可同时构建从顶层到底层的八叉树结构。因此,基于图形的并行算法可以加快为地形几何建模生成八叉树结构的过程。否则,该算法还支持八叉树结构的快速动态更新。结果表明,该算法可以提高八叉树结构生成和大地形数据建模的效率。

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