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3D reconstruction of an outdoor archaeological site through a multi-view stereo technique

机译:通过多视图立体技术对室外考古遗址进行3D重建

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This paper describes the experimentation of a common multi-view stereo technique on a particularly complex test case: the “Via Colonnata” in the archaeological site of Kyme Eolica in Turkey. The study demonstrates that it is possible to create a detailed 3D model of an area sized tens of square meters without the need to use any dedicated device like laser scanners, drones or helium balloons, but just employing a digital camera and open source software. The reconstruction process implemented in this study addresses and solves some of the most relevant problems related to the reconstruction of large areas and the subsequent mapping of a texture on the geometrical model. In particular, we suggest some guidelines for the acquisition phase that help to reduce the subsequent problems related both to 3D geometry creation and texture mapping. In the pre-processing phase, we propose an automated technique for filtering of unimportant areas, based on the analysis of the disparity maps related to each image pair (the farther areas from the current point of view are masked out, in order to obtain a 3D model free of artifacts/defects). For the texture mapping process, in order to reduce the blur resulting from averaging and blending operations in overlapping areas, we propose a method that automatically identifies the most appropriate subset of images to be projected on the 3D model.
机译:本文介绍了在一个特别复杂的测试用例上的常见多视图立体技术的实验:土耳其Kyme Eolica考古现场的“ Via Colonnata”。这项研究表明,无需使用任何专用设备(例如激光扫描仪,无人机或氦气球),就可以创建面积为数十平方米的详细3D模型,而只需使用数码相机和开源软件即可。本研究中实施的重建过程解决并解决了与大面积重建以及随后在几何模型上映射纹理有关的一些最相关的问题。特别是,我们建议获取阶段的一些准则,以帮助减少与3D几何创建和纹理贴图相关的后续问题。在预处理阶段,我们基于对与每个图像对有关的视差图的分析,提出了一种自动过滤不重要区域的技术(从当前角度掩盖了较远的区域,以便获得不含瑕疵/瑕疵的3D模型。对于纹理映射过程,为了减少由重叠区域中的平均和混合操作导致的模糊,我们提出了一种方法,该方法可自动识别要投影在3D模型上的图像的最合适子集。

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