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Tutbury castle: Recovering a period site

机译:塔特伯里城堡:恢复时期遗址

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This paper proposes a method for virtual reconstruction of a ruin in three dimensions, using a number of sources. The case study that accompanies this paper shows an example of the virtual restoration of Tutbury castle in Staffordshire UK which aims to represent it as accurately as possible following previous studies on the history of the castle and archaeological digs. Autodesk Maya is used to assemble the reconstruction of the castle and try out theories where more ambiguous sources replace primary evidence, this is then rendered in Epic's UDK game engine, then displayed in a video fly-through as well as a format suitable for viewing on a website. The project successfully recreates Tutbury Castle's past architecture more accurately than previous representations using ambiguous sources including period paintings, period floor plans, archeological and topological as well as written first hand description as evidence. This could easily be repeated on other ruins with the same successful results, creating a visual documentary of the country's heritage. •Using evidence from a number of sources •Using 3D games technology to bring evidence together in a realistic, efficient and controllable manner.
机译:本文提出了一种使用许多来源在三维中虚拟重建废墟的方法。伴随本文的案例研究显示了斯塔福德郡英国Tutbury城堡的虚拟恢复的例子,旨在尽可能准确地代表追随城堡和考古挖掘史的研究。 Autodesk Maya用于组装城堡的重建,并尝试更模糊的源代替初级证据的理论,然后在EPIC的UDK游戏引擎中呈现,然后在视频飞行中显示,以及适合查看的格式一个网站。该项目比以前的展示来源更准确地重新创建Tutbury Castle的过去的架构,包括模糊来源,包括周期绘画,期间平面图,考古和拓扑以及书面书面描述作为证据。这很容易在其他遗址上重复,具有同样成功的成果,创造了该国遗产的视觉纪录片。 •使用来自许多来源的证据•使用3D游戏技术以现实,高效可控的方式携带证据。

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