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The architectural 3D survey vs archaeological 3D survey

机译:建筑3D调查与考古3D调查

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In the last few years, the field of building architecture and archaeology survey's trend has been to implement a methodology which essentially converges to several procedures used indiscriminately in both environments. Such a methodology consists of: a first phase of data acquisition, carried out through well-established 3D survey's procedures, which merges range based and image based model, linked to a database; a second phase of data processing and feature extraction of the relieved object and a third phase, following closely the previous two, of 3D modelling restitution organized by elements with related data. Our research focus is to define specific procedures usable in the two environments and to make them more objective through the development of original algorithms which automatize several steps. Our proposed pipeline, both in the field of archaeological and architectural survey, consists of a first and essentially univocal phase of data acquisition and organization whose product is an implemented point cloud, organized by separate 3D elements linked with a corresponding database. It's in the second phase of data processing where the two procedures substantially diverge: in the case of archaeological structure survey we propose to generate a triangulated mesh aimed to obtain continuous and textured 3D models of the single fragments. Feature extraction is applied on the mesh model, through original focused algorithms, after its orientation in the original reference system. Moreover, in the specific case of virtual reconstruction, we use a reference model based on the knowledge and analysis of the database, in which every single fragment will be repositioned following its hypothetical original place. In the case of architectural survey the mesh definition procedure is not needed for feature extraction, which is applied directly on the point cloud. In this environment we construct a reference model based on available data and features which leads to the fina- model fitted to local variations due to deformations, defects, variations etc. It is clear that, despite the common use of a reference model made out of knowledge and following a similar geometrical/analytical construction based on collected database information, the final output in the two environments considered here are substantially different: one is a mesh based model (combining mesh and geometry based model, in the virtual reconstruction), the other is a geometry based model, locally adapted.
机译:在过去的几年中,建筑建筑和考古学调查的趋势是实施一种方法,该方法基本上可以收敛到两种环境中随意使用的几种程序。这种方法包括:第一阶段的数据采集,通过完善的3D调查程序完成,该程序将基于范围的模型和基于图像的模型合并在一起,并链接到数据库;第二阶段是救济对象的数据处理和特征提取,第三阶段是紧跟前两个阶段的3D建模恢复,该阶段是由具有相关数据的元素组织的。我们的研究重点是定义在两种环境中可用的特定过程,并通过开发可自动执行多个步骤的原始算法来使它们更加客观。在考古和建筑调查领域,我们建议的管道包括数据采集和组织的第一个且基本上是明确的阶段,其产品是一个已实现的点云,由与相应数据库链接的单独3D元素进行组织。在数据处理的第二阶段,这两个过程大相径庭:在考古结构调查的情况下,我们建议生成一个三角网格,以获取单个碎片的连续和纹理3D模型。将特征提取定向到原始参考系统后,通过原始的聚焦算法将特征提取应用于网格模型。此外,在虚拟重建的特定情况下,我们使用基于数据库知识和分析的参考模型,其中每个单个片段都将按照其假设的原始位置进行重新定位。在建筑测量的情况下,特征提取不需要网格定义过程,该过程直接应用于点云。在这种环境下,我们根据可用的数据和特征构建参考模型,这导致最终模型适合因变形,缺陷,变化等导致的局部变化。很明显,尽管通常使用由知识,并基于收集到的数据库信息进行类似的几何/分析构造,此处考虑的两个环境中的最终输出是完全不同的:一个是基于网格的模型(在虚拟重建中是基于网格和几何的模型的组合),另一个是基于网格的模型。是基于几何的模型,适用于本地。

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