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Modeling High-Quality and Game-Like Virtual Space of a Court Noble House by Using 3D Game Engine

机译:使用3D游戏引擎建模法院贵族房屋的高质量和游戏虚拟空间

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In recent years, application of virtual-reality technology to simulate historical architectures is becoming popular. The biggest advantage of the virtual-reality technology is man-machine interaction. However, the man-machine interaction requires high computing costs to realize simultaneous execution of processing user commands and rendering a 3D scene. Therefore, we are often forced either to simplify a 3D model or to give up high-level user interfaces. This paper proposes to adopt a next-generation 3D game engine to create and render historical architectural houses. We apply this strategy to a famous Court Noble House "Reizei-ke" in Kyoto. We realized its high-quality 3D CG rendering, real-time weather and environment simulation, and game-like man-machine interaction.
机译:近年来,在虚拟现实技术的应用模拟历史架构正在变得流行。虚拟现实技术的最大优点是人机交互。然而,人机交互需要高计算成本以实现处理用户命令和呈现3D场景的同时执行。因此,我们通常被迫简化3D模型或放弃高级用户界面。本文建议采用下一代3D游戏引擎来创建和呈现历史建筑房屋。我们将此战略应用于京都的着名法院贵族“Reizei-ke”。我们意识到其高质量的3D CG渲染,实时天气和环境模拟,以及游戏的人机交互。

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