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Modeling High-Quality and Game-Like Virtual Space of a Court Noble House by Using 3D Game Engine

机译:使用3D游戏引擎对贵族宫廷的高质量和类似游戏的虚拟空间进行建模

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In recent years, application of virtual-reality technology to simulate historical architectures is becoming popular. The biggest advantage of the virtual-reality technology is man-machine interaction. However, the man-machine interaction requires high computing costs to realize simultaneous execution of processing user commands and rendering a 3D scene. Therefore, we are often forced either to simplify a 3D model or to give up high-level user interfaces. This paper proposes to adopt a next-generation 3D game engine to create and render historical architectural houses. We apply this strategy to a famous Court Noble House "Reizei-ke" in Kyoto. We realized its high-quality 3D CG rendering, real-time weather and environment simulation, and game-like man-machine interaction.
机译:近年来,虚拟现实技术在模拟历史建筑中的应用正变得越来越流行。虚拟现实技术的最大优势是人机交互。但是,人机交互需要很高的计算成本才能实现处理用户命令的同时执行和渲染3D场景。因此,我们经常被迫简化3D模型或放弃高级用户界面。本文建议采用下一代3D游戏引擎来创建和渲染历史建筑房屋。我们将此策略应用于京都著名的宫廷贵族院“ Reizei-ke”。我们实现了其高质量的3D CG渲染,实时的天气和环境模拟以及类似游戏的人机交互。

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