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A comparison of two sigmoidal-type activation functions in video game controller evolution

机译:视频游戏控制器演化中的两个符号型激活功能的比较

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This paper presents an empirical comparison of two sigmoidal-type activation functions in evolutionary artificial neural network models. They are the log-sigmoid and hyperbolic tangent sigmoid activation functions which were investigated in order for evolving neural network controllers to play a classic video game. A Hill-Climbing Neural Network (HillClimbNet) was developed using the hill-climbing method together with a feedforward neural network to automatically create an intelligent controller that can play the screen-capture of Ms. Pac-man arcade game. The experimental results showed that that the HillClimbNet with log-sigmoid outperforms the HillClimbNet with hyperbolic tangent sigmoid when used in the hidden and output layers of the network when the agent plays the game.
机译:本文介绍了进化人工神经网络模型中的两个六样型激活功能的实证比较。它们是针对不断发展神经网络控制器来播放经典视频游戏的日志秒形和双曲线切线秒形激活功能。使用山坡攀登的神经网络(HillClimbnet)使用山坡方法与前馈神经网络一起开发,以自动创建一个智能控制器,可以播放Pac-Man街机游戏女士的屏幕捕获。实验结果表明,当代理商播放游戏时,HillclimbNet与Log-Sigmoid以双曲线切线Sigmoid表示Hillclimbnet,在网络的隐藏和输出层中使用时。

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