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A comparison of two sigmoidal-type activation functions in video game controller evolution

机译:视频游戏控制器演进中两个S型激活函数的比较

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This paper presents an empirical comparison of two sigmoidal-type activation functions in evolutionary artificial neural network models. They are the log-sigmoid and hyperbolic tangent sigmoid activation functions which were investigated in order for evolving neural network controllers to play a classic video game. A Hill-Climbing Neural Network (HillClimbNet) was developed using the hill-climbing method together with a feedforward neural network to automatically create an intelligent controller that can play the screen-capture of Ms. Pac-man arcade game. The experimental results showed that that the HillClimbNet with log-sigmoid outperforms the HillClimbNet with hyperbolic tangent sigmoid when used in the hidden and output layers of the network when the agent plays the game.
机译:本文提出了在进化的人工神经网络模型中两个S型激活函数的经验比较。它们是对数乙状结肠和双曲线正切乙状结肠激活函数,为了使不断发展的神经网络控制器能够玩经典的视频游戏,对它们进行了研究。使用爬山方法和前馈神经网络开发了一个爬山神经网络(HillClimbNet),以自动创建一个智能控制器,该控制器可以播放吃豆人街机游戏的屏幕截图。实验结果表明,当代理在玩游戏时,具有对数乙状结肠的HillClimbNet优于具有双曲正切乙状结肠的HillClimbNet。

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