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A mixed reality application for sketching in prototyping workshops

机译:原型研讨会素描混合现实应用

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摘要

Sketching is a method used in user-centred design to visualize first drafts of a product. In corporate environments, sketching is often employed in ideation workshops with participants of various disciplines including end users. The aim of sketching is to promote communication and create a better understanding between stakeholders. However, participants are sometimes reluctant to engage in the activity for fear of inferior drawing skills. In order to counteract this phenomenon, we designed a mixed reality application that supports users in sketching, particularly in workshop settings. Two independent user studies showed conflicting results depending on the assumed perspective. First hand users find that the application effectively supports them in creating high quality sketches with high enjoyment in the process, although they do not see creativity enhancements or higher time efficiency. In contrast, third parties that rate the produced artifacts could not distinguish between application supported and free hand sketches in terms of uniformity, comprehensibility and quality.
机译:素描是一种用于用户居中设计的方法,可视化产品的第一稿。在企业环境中,素描通常是在想法的讲习班中,与各种学科的参与者一起使用,包括最终用户。素描的目的是促进沟通,并在利益相关者之间创造更好的理解。然而,参与者有时不愿意参与活动,以担心较差的绘画技巧。为了抵消这种现象,我们设计了一个混合现实应用程序,支持用户素描,特别是在车间设置中。根据假定的观点,两个独立的用户研究表现出相互冲突的结果。第一手用户发现该应用程序有效地支持它们在过程中创造高质量的草图,虽然它们没有看到创造力提高或更高的时间效率。相比之下,第三方在统一,可理解和质量方面无法区分所产生的工件的应用程序支持和自由手术草图。

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