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Game model of Flight-Control-System reliability under uncertain maintenance cost

机译:不确定维护成本下飞行控制系统可靠性的游戏模型

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Redundancy technology is widely used as an effective design technique in improving task reliability and safety of system. However, the increasing units result in depression of basic reliability. To keep a balance between these two targets is one of the main aspects in redundancy design. In this paper, we establish game model of FCS reliability using static game theory with incomplete information, and generate corresponding Bayesian Nash Equilibrium, with which we can define redundant configuration under limited maintenance cost approximately. This paper provides the theoretical reference for FCS redundancy design.
机译:冗余技术广泛用作提高系统任务可靠性和安全性的有效设计技术。然而,增加的单位导致基本可靠性的抑郁。为了保持这两个目标之间的平衡是冗余设计中的主要方面之一。在本文中,我们使用不完整信息使用静态博弈论建立FCS可靠性的游戏模型,并产生相应的贝叶斯纳什均衡,我们可以在有限的维护成本下定义冗余配置。本文为FCS冗余设计提供了理论参考。

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