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Demo Paper: DEMONSTRATION OF A 3D TELE-IMMERSION FRAMEWORK

机译:演示论文:3D远程浸没框架的演示

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摘要

Collaborative 3D Tele-immersive (3DTI) environments allow reconstruction of real world 3D scenes in the virtual world across multiple physical locations. This kind of reconstruction results in a lot of 3D data being transmitted over the internet in real time. The current systems allow for transmission at low frame rates due to the large volume of data and network bandwidth restrictions. The high delay over the internet also causes a view disparity between the two locations. We demonstrate our solutions to address these issues in our 3DTI framework. We use a baseball game as the environment.
机译:协作3D远程沉浸式(3DTI)环境允许在多个物理位置重建虚拟世界中的真实世界3D场景。这种重建导致大量的3D数据实时通过互联网传输。由于大量的数据和网络带宽限制,电流系统允许以低帧速率传输。互联网的高延迟也导致两个位置之间的视差。我们展示了我们在3DTI框架中解决这些问题的解决方案。我们使用棒球比赛作为环境。

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