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Work-in-Progress: A Novel Data Glove for Psychomotor-Based Virtual Medical Training

机译:工作进展:基于精神电机的虚拟医学培训的新型数据手套

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摘要

Despite its importance in the real-world, manual (hand) dexterity is often ignored in medical-based virtual training environments that have traditionally focused on cognitive and affective skills development. Psychomotor (technical) skills, particularly those related to manual dexterity, are fundamental to various medical procedures and ignoring them in virtual based training tools can lead to a sub-optimal training experience. Here, we present a novel, consumer-level data glove that provides accurate user interactions involving the proximal and medial phalanges, interactions that are relevant in many manual dexterity tasks. We also outline how this novel data glove is being incorporated into an existing serious gaming platform for anesthesia training that currently focuses on cognitive and affective skills development only. The addition of psychomotor skills development through the adoption of simulated tactile feedback will provide a more complete serious gaming training platform.
机译:尽管在现实世界中重要性,但手册(手)常规在传统上专注于认知和情感技能发展的医疗虚拟培训环境中往往忽略了手动。 精神电机(技术)技能,特别是那些与手动灵巧有关的技能,是各种医疗程序的基础,在虚拟的培训工具中忽略它们可能导致次优培训经验。 在这里,我们提出了一种新颖的消费级数据手套,提供准确的用户交互,涉及近端和内侧的指挥者,在许多手动灵活性任务中相关的交互。 我们还概述了这种新型数据手套是如何纳入现有的严重游戏平台,用于麻醉培训,目前仅关注认知和情感技能发展。 通过采用模拟触觉反馈的增加的精神电机技能发展将提供更完整的严重博彩训练平台。

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