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Hardware-Efficient Computing Architecture for Motion Compensation Interpolation in H.264 Video Coding

机译:H.264视频编码中的用于运动补偿插值的硬件有效的计算架构

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This paper addresses a new computing architecture for motion compensation interpolation in ITU-T H.264 video codec. In H.264 standard, quarter-pixel interpolation is achieved by using a 6-tap horizontal or vertical FIR filter (for luminance) and a bi-linear filter (for chrominance). However, the computing procedures are irregular, thus complicating their corresponding hardware implementation. We propose an alternative of using a 4-tap diagonal FIR filter for interpolation in luminance and a three-stage recursive algorithm to reduce the number of multiplications for interpolation in chrominance. Experiments and analysis show that our proposed algorithms cause negligible quality degradation in image PSNR performance and much more efficiency in hardware implementation.
机译:本文在ITU-T H.264视频编解码器中解决了用于运动补偿插值的新计算架构。在H.264标准中,通过使用6分接水平或垂直FIR滤波器(用于亮度)和双线性滤波器(用于色度)来实现四分之一像素插值。但是,计算过程是不规则的,从而使其相应的硬件实现复杂化。我们提出了一种使用4分接对角线FIR滤波器的替代方案,用于亮度中的插值和三阶段递归算法,以减少色度中插值的乘数次数。实验和分析表明,我们所提出的算法在图像PSNR性能中导致可忽略的质量下降以及硬件实现中的更高效率。

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