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Measuring the value of 'all play and no work': Can rigorous assessment of simulation games drive innovative teaching in construction?

机译:衡量“一劳永逸”的价值:对模拟游戏的严格评估能否推动建筑创新教学?

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The construction field is dynamic and dominated by complex, ill-defined problems for which myriad possible solutions exist. Teaching students to solve construction-related problems requires an understanding of the nature of these complex problems as well as the implementation of effective instructional strategies to address them. Traditional approaches to teaching construction planning and management have long been criticized for presenting students primarily with well-defined problems - an approach inconsistent with the challenges encountered in the industry. However, growing evidence suggests that employing innovative teaching approaches, such as interactive simulation games, offers more active, hands-on and problem-based learning opportunities for students to synthesize and test acquired knowledge more closely aligned with real-life construction scenarios. Simulation games have demonstrated educational value in increasing student problem solving skills and motivation through critical attributes such as interaction and feedback-supported active learning. Nevertheless, broad acceptance of simulation games in construction engineering education remains limited. While recognizing benefits, research focused on the role of simulation games in educational settings lacks a unified approach to developing, implementing and evaluating these games. To address this gap, this paper provides an overview of the challenges associated with evaluating the effectiveness of simulation games in construction education that still impede their wide adoption. An overview of the current status, as well as the results from recently implemented Virtual Construction Simulator (VCS) game at Perm State provide lessons learned, and are intended to guide future efforts in developing interactive simulation games to reach their full potential.
机译:施工现场是动态的,并且由复杂,不确定的问题主导,存在众多可能的解决方案。教导学生解决与建筑相关的问题时,需要了解这些复杂问题的性质以及实施有效的教学策略以解决这些问题。长期以来,人们一直批评传统的建筑规划和管理教学方法,因为这些方法主要向学生展示明确定义的问题,这种方法与行业中遇到的挑战不符。但是,越来越多的证据表明,采用创新的教学方法(例如交互式模拟游戏),可以为学生提供更加活跃的,动手的和基于问题的学习机会,以使学生综合和测试所获得的知识,使其与现实生活中的建筑场景更加紧密地结合在一起。模拟游戏通过交互和反馈支持的主动学习等关键属性,在提高学生解决问题的能力和动机方面具有教育价值。然而,模拟游戏在建筑工程教育中的广泛接受仍然有限。在认识到好处的同时,专注于模拟游戏在教育环境中的作用的研究却缺乏统一的方法来开发,实施和评估这些游戏。为了解决这一差距,本文概述了与评估模拟游戏在建筑教育中的有效性相关的挑战,这些挑战仍然阻碍了它们的广泛采用。当前状态的概述以及彼尔姆州最近实施的虚拟建筑模拟器(VCS)游戏的结果提供了经验教训,并旨在指导未来开发交互式模拟游戏以充分发挥其潜力的工作。

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