首页> 外文会议>ACM international conference on multimodal interaction >Adaptive EEG Artifact Rejection for Cognitive Games
【24h】

Adaptive EEG Artifact Rejection for Cognitive Games

机译:认知游戏的自适应脑电伪像抑制

获取原文

摘要

The separation of the informative part from an observed dataset is a significant step for dimension reduction and features extraction. In this paper, we present an approach for adaptive artifact rejection from the electroencephalogram (EEG). The main aim of our work is to increase performance of classification algorithms which have a deal with the EEG and are used in cognitive games. We provide a method to separate the EEG into informative and noised parts, select informative one and rank its dimensions. The proposed approach is based on the theoretical relation between classification accuracy, mutual information and normalized graph cut (NC) value. The presented algorithm requires a priori known class labeled EEG dataset that are utilized for a calibration phase of the brain-computer interface (BCI). Experimental results on datasets from BCI competitions show its applicability for cognitive games.
机译:将信息部分与观察到的数据集分离是减少维度和提取特征的重要步骤。在本文中,我们提出了一种从脑电图(EEG)进行自适应伪像排除的方法。我们工作的主要目的是提高分类算法的性能,该算法与脑电图有关并用于认知游戏。我们提供了一种方法,将脑电图分为内容丰富的部分和有噪音的部分,选择内容丰富的部分并对其尺寸进行排名。所提出的方法基于分类准确度,互信息和归一化图割(NC)值之间的理论关系。提出的算法需要标记为EEG数据集的先验已知类,该类用于脑机接口(BCI)的校准阶段。来自BCI比赛的数据集的实验结果表明,它适用于认知游戏。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号