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Adaptive EEG Artifact Rejection for Cognitive Games

机译:认知游戏的自适应EEG伪影拒绝

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The separation of the informative part from an observed dataset is a significant step for dimension reduction and features extraction. In this paper, we present an approach for adaptive artifact rejection from the electroencephalogram (EEG). The main aim of our work is to increase performance of classification algorithms which have a deal with the EEG and are used in cognitive games. We provide a method to separate the EEG into informative and noised parts, select informative one and rank its dimensions. The proposed approach is based on the theoretical relation between classification accuracy, mutual information and normalized graph cut (NC) value. The presented algorithm requires a priori known class labeled EEG dataset that are utilized for a calibration phase of the brain-computer interface (BCI). Experimental results on datasets from BCI competitions show its applicability for cognitive games.
机译:从观察到的数据集中的信息部分的分离是尺寸减小和特征提取的重要步骤。在本文中,我们提出了一种从脑电图(EEG)的自适应伪影抑制的方法。我们工作的主要目的是提高与脑电图交易的分类算法的性能,并用于认知游戏。我们提供了一种将EEG分离为信息和中断部分的方法,选择信息,并排名其维度。所提出的方法基于分类精度,互信息和归一化图(NC)值之间的理论关系。所提出的算法需要一个先验的已知类标记的EEG数据集,用于脑电脑接口的校准阶段(BCI)。 BCI比赛的数据集上的实验结果表明了对认知游戏的适用性。

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