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A Model for the Design of Interactive Systems based on Activity Theory

机译:基于活动理论的交互式系统设计模型

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Activity theory' has gained increasing popularity as a tool for the design of interactive systems. Its central idea is that user actions can only be fully understood when analyzed within the context of motive-driven activities. However, this context is currently only partially explicit in existing models; e.g. the well-known model by Engestrom promotes social aspects of context, but does not make the physical and technical environment - relevant aspects for interactive systems design - explicit. We present a model that incorporates the social, physical and technical context of activities. This model supports designers and developers in understanding users, their activities and the respective contexts, and allows deriving requirements for the design process directly from the model. We believe this will prove especially helpful when designing for novel devices and multi-user scenarios. We illustrate the practical use of our model with examples from two domains: composition of IT services and co-located collaborative modeling.
机译:作为交互系统设计的工具,“活动理论”已越来越受欢迎。其中心思想是,只有在动机驱动的活动的上下文中进行分析时,才能充分理解用户的行为。但是,此上下文当前在现有模型中仅是部分明确的。例如Engestrom的著名模型促进了上下文的社会方面,但并未使物理和技术环境(用于交互系统设计的相关方面)明确。我们提出了一个结合了活动的社会,物理和技术背景的模型。该模型支持设计人员和开发人员了解用户,他们的活动和各自的上下文,并允许直接从模型中得出对设计过程的要求。我们相信,这在设计新颖的设备和多用户方案时将特别有用。我们通过两个领域的示例来说明我们的模型的实际使用:IT服务的组成和位于同一地点的协作建模。

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