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A Fast Collision Detection Algorithm Based on Distance Calculations between NURBS Surfaces

机译:基于NURBS曲面间距离计算的快速碰撞检测算法

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摘要

Collision detection is one of the major issues of virtual reality, including calculating the distance between two objects in space. In this paper, the proposed method based upon the technique of splitting the NURBS surfaces. Firstly, through the interpreting factor to adaptive subdivision surface, and then gradually subdivision surface for the control points with increment algorithm surrounded by constructing a convex hull, based on the distance between the convex hull the GJK algorithm instead of the bounding box algorithm, improve the speed of the algorithm. Through the experiments indicate that the algorithm efficiency has improved a lot, more content to complex interactive virtual system in real-time.
机译:碰撞检测是虚拟现实的主要问题之一,包括计算空间中两个物体之间的距离。在本文中,基于分割NURBS曲面的技术提出了一种方法。首先,通过解释因子对自适应细分曲面进行细分,然后针对渐近细分的控制点采用增量算法围绕构造一个凸包,基于凸包之间的距离,用GJK算法代替包围盒算法,提高了算法的速度。通过实验表明,该算法对复杂的交互式虚拟系统的实时性提高了很多,更多的内容。

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