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Case Study: the introduction of stereoscopic games on the Sony PlayStation~® 3

机译:案例研究:在Sony PlayStation〜®3上引入立体游戏

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A free stereoscopic firmware update on Sony Computer Entertainment's PlayStation~® 3 console provides the potential to increase enormously the popularity of stereoscopic 3D in the home. For this to succeed though, a large selection of content has to become available that exploits 3D in the best way possible. In addition to the existing challenges found in creating 3D movies and television programmes, the stereography must compensate for the dynamic and unpredictable environments found in games. Automatically, the software must map the depth range of the scene into the display's comfort zone, while minimising depth compression. This paper presents a range of techniques developed to solve this problem and the challenge of creating twice as many images as the 2D version without excessively compromising the frame rate or image quality. At the time of writing, over 80 stereoscopic PlayStation 3 games have been released and notable titles are used as examples to illustrate how the techniques have been adapted for different game genres. Since the firmware's introduction in 2010, the industry has matured with a large number of developers now producing increasingly sophisticated 3D content. New technologies such as viewer head tracking and head-mounted displays should increase the appeal of 3D in the home still further.
机译:索尼计算机娱乐公司(Sony Computer Entertainment)的PlayStation〜®3控制台上的免费立体固件更新可以极大地提高立体3D在家庭中的普及率。但是,要使此方法成功,必须提供大量的内容选择,这些内容应尽可能以最佳方式利用3D。除了在创建3D电影和电视节目中遇到的现有挑战之外,立体感还必须补偿游戏中发现的动态和不可预测的环境。该软件必须自动将场景的深度范围映射到显示器的舒适区域,同时最大程度地减少深度压缩。本文介绍了为解决此问题而开发的一系列技术,以及在不过度影响帧速率或图像质量的情况下创建两倍于2D版本的图像的挑战。在撰写本文时,已经发布了80多种立体PlayStation 3游戏,并以显着的标题作为示例来说明如何将这些技术应用于不同的游戏类型。自从固件于2010年推出以来,该行业已经日趋成熟,大量开发人员现在正在生产越来越复杂的3D内容。观看者头部跟踪和头戴式显示器等新技术将进一步提高3D在家庭中的吸引力。

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