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What farmville can teach us about cooperative workflows and architectures

机译:Farmville可以教给我们有关协作工作流和架构的知识

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Perhaps the most remarkable characteristic of digital social games such as Zynga's FarmVille is that they are designed in such a way that any user, regardless of their skills and experience, can familiarise themselves in a matter of moments with the object of the game, the interface, and the tools and options involved in playing them. In contrast, developers of collaborative platforms for teaching and research have been struggling for the last 15 to 20 years to gain a wide acceptance among users, and with very limited success. Although simple and intuitive usability has long been recognised as a key design goal, no-one has, apparently, yet succeeded in integrating all the tools and functions required for academic work into a platform with an intuitive interface that target groups make enthusiastic use of. This paper investigates which principles and features may be adopted to make the use of these platforms easier and more intuitive.This electronic document is a “live” template. The various components of your paper [title, text, heads, etc.] are already defined on the style sheet, as illustrated by the portions given in this document.
机译:诸如Zynga的FarmVille之类的数字社交游戏最显着的特点可能是,其设计方式使得任何用户,无论其技能和经验如何,都可以在瞬间了解游戏的目标,即界面。 ,以及播放它们所涉及的工具和选项。相比之下,过去15到20年间,用于教学和研究的协作平台的开发人员一直在努力争取用户的广泛认可,但取得的成功非常有限。尽管简单和直观的可用性长期以来一直被认为是关键的设计目标,但显然没有人成功地将学术工作所需的所有工具和功能集成到具有目标人群热情使用的直观界面的平台中。本文研究了可以采用哪些原理和功能,以使这些平台的使用更加轻松和直观。本电子文档是一个“实时”模板。纸张的各个组成部分[标题,文本,标题等]已在样式表上定义,如本文档中给出的部分所示。

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