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Multi-resolution Texture Rendering for Medical Data

机译:用于医疗数据的多分辨率纹理渲染

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Hardware-accelerated ray casting algorithm is one of the most important methods for direct volume rendering. Due to the limited size of video memory in graphics card, thus, the multi-resolution representation approach is employed for the large scale volume data. This paper proposes a multi-resolution texture generation method based on the flat blocking. The level of detail (LOD) selection approach will be achieved with flat blocking, and the flat blocking multi-resolution representation can be obtained. By using the brick texture reorganization operation, the compressed multi-representation texture can be generated, which provides the foundation for the adaptive multi-resolution texture sampling to render the high quality final image. The experiment results demonstrate that our approach can produce multi-resolution texture at a high compression rate, furthermore, the detailed information is preserved, so our approach can be applied to the large scale data volume.
机译:硬件加速光线铸造算法是直接卷渲染最重要的方法之一。 由于图形卡中的视频存储器尺寸有限,因此,用于大规模卷数据的多分辨率表示方法。 本文提出了一种基于扁平阻挡的多分辨率纹理生成方法。 通过平坦阻挡将实现细节水平(LOD)选择方法,并且可以获得扁平阻挡多分辨率表示。 通过使用砖纹理重组操作,可以生成压缩的多表示纹理,这为自适应多分辨率纹理采样提供了渲染了高质量的最终图像的基础。 实验结果表明,我们的方法可以以高压缩速率产生多分辨率纹理,此外,保留了详细信息,因此我们的方法可以应用于大规模数据量。

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