首页> 外文会议>International conference on computer design and applications >Fast Volume Rendering Techniques for 3D Reconstruction of Geological Objects
【24h】

Fast Volume Rendering Techniques for 3D Reconstruction of Geological Objects

机译:用于地质对象3D重建的快速体绘制技术

获取原文

摘要

The procedure of volume rendering techniques is introduced. The principles and methods of two kinds of different volume rendering techniques of 3D spatial data are discussed. Application of Marching Cubes (MC) algorithm in the modeling of geological objects is given. This algorithm is modified and improved in several aspects. The asymptotic decider algorithm is employed to solve the ambiguity problem and oct-tree structure is used to reduce the number of polygons generated, which will increases the efficiency of the algorithm. The improved algorithm is applied to real geological data obtained from an iron mine in China. Real data derived from an iron mine of China demonstrates the effectiveness and efficiency of the system and the algorithms.
机译:介绍了体绘制技术的过程。讨论了3D空间数据的两种不同体绘制技术的原理和方法。给出了行进立方体(MC)算法在地质对象建模中的应用。该算法在几个方面进行了修改和改进。采用渐近决策器算法解决了模糊性问题,采用八叉树结构减少了生成多边形的数量,从而提高了算法的效率。改进后的算法被应用于从中国一个铁矿获得的真实地质数据。来自中国铁矿的真实数据证明了该系统和算法的有效性和效率。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号