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Artificial Neural Network Based on the Training Set of Provided by DTS for Pac- Man Game

机译:基于DTS提供的吃豆人游戏训练集的人工神经网络

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Some artificial intelligence researches have been performed with the Pac-Man game. The Monte Carlo, UCT (Upper Confidence Bound for Tree) and DTS (Dynamically Expanding UCT Tree Search) method have some good performance when used in Pac-Man game. However, these methods are based on intensive computation and so they usually could not be used in multiplayer online games. This paper discusses the advantages of Artificial Neural Network (ANN) method compared with DTS. It uses the results of DTS—called training set The advantage of ANN is that it uses much less CPU resources than DTS. So it can be used in multiplayer online games whose A) program is running on the server, or in some other situations that require low computational intensity. This paper aims to discuss one main issue about ANN method based on the training set provided by DTS: how to implement ANN using the training set of DTS.
机译:吃豆人游戏已经进行了一些人工智能研究。当在《吃豆人》游戏中使用时,蒙特卡洛,UCT(树的上置信界)和DTS(动态扩展UCT树搜索)方法具有良好的性能。但是,这些方法基于密集计算,因此通常不能在多人在线游戏中使用。本文讨论了与DTS相比的人工神经网络(ANN)方法的优势。它使用DTS的结果(称为训练集)。ANN的优势在于,它使用的CPU资源比DTS少得多。因此,它可以用于在服务器上运行A)程序的多人在线游戏,或在其他要求低计算强度的情况下使用。本文旨在讨论基于DTS提供的训练集的ANN方法的一个主要问题:如何使用DTS训练集实现ANN。

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