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Fuzzy Feature Visualization of Vector Field by Entropy-Based Texture Adaptation

机译:基于熵的纹理自适应向量场的模糊特征可视化

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Texture control is a challenging issue in texture-based feature visualization. In order to visualize as more information as we can, this paper presents a texture adaptation technique for fuzzy feature visualization of 3D vector field, taking into account information quantity carried by vector field and texture based on extended information entropy. Two definitions of information measurement for 3D vector field and noise texture, MIE and RNIE, are proposed to quantitatively represent the information carried by them. A noise generation algorithm based on three principles derived from minimal differentia of MIE and RNIE is designed to obtain an approximately optimal distribution of noise fragments which shows more details than those used before. A discussion of results is included to demonstrate our algorithm which leads to a more reasonable visualization results based on fuzzy feature measurement and information quantity.
机译:在基于纹理的特征可视化中,纹理控制是一个具有挑战性的问题。为了尽可能多地可视化信息,本文提出了一种纹理自适应技术,用于3D矢量场的模糊特征可视化,同时考虑了矢量场和基于扩展信息熵的纹理所承载的信息量。提出了3D矢量场和噪声纹理的信息测量的两种定义,即MIE和RNIE,以定量表示它们所携带的信息。设计了一种基于从MIE和RNIE的最小差异派生的三个原理的噪声生成算法,以获取噪声片段的近似最佳分布,该分布显示出比以前使用的噪声片段更多的细节。包括结果讨论,以演示我们的算法,该算法基于模糊特征测量和信息量可得出更合理的可视化结果。

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