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Interaction primitives: Describing interaction capabilities of Smart Objects in ubiquitous computing environments

机译:交互原语:描述智能对象在普适计算环境中的交互功能

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The design of ubiquitous computing environments introduces challenges on both infrastructure level and the level of interaction design. To support the transition from a device-oriented paradigm towards a system-oriented paradigm with increased interoperability, we need a framework to describe interactions and interactive objects in such a way that the physical and contextual meaning of the interaction is preserved. In this paper we describe a way to model interactions in terms of their essential elements, which we call interaction primitives: The smallest addressable interaction elements that have a meaningful relation to the interaction itself. By semantically describing the user interaction capabilities of devices which are meaningful to be shared with other devices, interoperability will not only become possible at infrastructure level, but may also improve user interaction in ubicomp environments.
机译:普适计算环境的设计在基础架构级别和交互设计级别都带来了挑战。为了支持具有增强互操作性的从面向设备的范例到面向系统的范例的过渡,我们需要一个框架来描述交互和交互对象,从而保留交互的物理和上下文含义。在本文中,我们描述了一种根据交互的基本元素对交互进行建模的方法,我们将其称为交互原语:与交互本身具有有意义关系的最小可寻址交互元素。通过语义上描述有意义地与其他设备共享的设备的用户交互功能,互操作性不仅会在基础架构级别变为可能,而且还可以改善ubicomp环境中的用户交互。

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