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Research and Implementation of Multiplayer Connection Technology on LAN in Virtual Scene

机译:虚拟场景下局域网多人连接技术的研究与实现

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Firstly, how to send the real-time data collected by each computer to all the computers in network for their monitoring, secondly, how to send the historical data to each computer in the whole network to ensure a consistent whole network data, In addition, how to send the command to an implementing computer, and control records of the whole network of other computers. Combining many aspects, this paper designs a virtual scene in the distributed network multiplayer system, designs an online multi-user virtual environment to achieve the mutual information and to send, receive and transmit. Under the environment of Windows XP, making use of CSocket provided by Visual C which carries on the development of applied procedure, we can make the procedure carry out receiving data on network, send out function quickly and accurately, complete data delivering of customer. The realization is under the network environment of having another person's on-line technique.
机译:首先,如何将每台计算机收集的实时数据发送到网络中的所有计算机以进行监视;其次,如何将历史数据发送到整个网络中的每台计算机,以确保整个网络数据的一致性;此外,如何将命令发送到实施计算机,以及控制其他计算机整个网络的记录。结合多个方面,本文设计了分布式网络多人游戏系统中的虚拟场景,设计了一个在线的多用户虚拟环境,以实现相互信息并进行发送,接收和传输。在Windows XP的环境下,利用Visual C提供的CSocket进行应用程序的开发,我们可以使该程序在网络上进行接收数据,快速准确地发送功能,完成客户的数据传递。该实现是在具有他人在线技术的网络环境下。

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