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Collaborative Events and Shared Artefacts: Agile Interaction Designers and Developers Working Toward Common Aims

机译:协作活动和共享人工制品:敏捷交互设计人员和开发人员致力于共同的目标

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Agile processes emphasize collaboration. We were interested in studying collaboration in agile teams including interaction designers, since the integration of user interaction design processes and software development processes is still an open issue. This study focused on designer and developer collaborations in the early stages of project work at four workplaces. We found designer-developer collaborations were extensive and we developed a categorization scheme of collaboration forms and artefacts that support this relationship. While some designer-developer collaborations were directed towards planning, which has been extensively researched, a larger part was directed towards realignment work. This latter type of collaborative work took three basic forms: scheduled, impromptu, and chats. Regardless of the form of collaboration, designer-developer interactions were mediated by twelve categories of artefacts. These artefacts helped designers and developers to determine, more specifically, what to create. We discuss the implications of our observations on alignment work for theory and practice.
机译:敏捷过程强调协作。我们对研究包括交互设计师在内的敏捷团队中的协作很感兴趣,因为用户交互设计流程和软件开发流程的集成仍然是一个未解决的问题。这项研究的重点是在四个工作场所的项目工作的早期阶段中,设计师和开发人员之间的合作。我们发现设计师与开发人员之间的合作非常广泛,并且我们开发了一种协作形式和人工制品的分类方案来支持这种关系。尽管一些设计师与开发人员之间的合作是针对计划的,但已经进行了广泛的研究,但其中很大一部分是针对重新调整工作的。后一种协作工作采用三种基本形式:预定,即席和聊天。无论采用何种形式的协作,设计人员与开发人员之间的互动都是由十二种人工制品进行的。这些文物可以帮助设计人员和开发人员更具体地确定要创建的内容。我们讨论了我们的观察结果对理论和实践的启示。

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