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Improving the realism in motion-based driving simulators by adapting tilt-translation technique to human perception

机译:通过使倾斜平移技术适应人类感知来提高基于运动的驾驶模拟器的真实性

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While modern dynamic driving simulators equipped with six degrees-of-freedom (6-DOF) hexapods and X-Y platforms have improved realism, mechanical limitations prevent them from offering a fully realistic driving experience. Solutions are often sought in the ”washout” algorithm, with linear accelerations simulated by an empirically chosen combination of translation and tilt-coordination, based on the incapacity of otolith organs to distinguish between inclination of the head and linear acceleration. In this study, we investigated the most effective combination of tilt and translation to provide a realistic perception of movement. We tested 3 different braking intensities (deceleration), each with 5 inverse proportional tilt/translation ratios. Subjects evaluated braking intensity using an indirect method corresponding to a 2-Alternative-Forced-Choice Paradigm. We find that perceived intensity of braking depends on the tilt/translation ratio used: for small and average decelerations (0.6 and 1.0m/s2), increased tilt yielded an increased overestimation of braking, inverse proportionally with intensity; for high decelerations (1.4m/s2), on half the conditions braking was overestimated with more tilt than translation and underestimated with more translation than tilt. We define a mathematical function describing the relationship between tilt, translation and the desired level of deceleration, intended as a supplement to motion cueing algorithms, that should improve the realism of driving simulations.
机译:配备六自由度(6-DOF)六脚架和X-Y平台的现代动态驾驶模拟器虽然改善了真实感,但是机械限制使它们无法提供完全真实的驾驶体验。通常在“冲刷”算法中寻求解决方案,并根据耳石器官的能力不足来区分头部的倾斜度和线性加速度,并根据经验选择平移和倾斜协调的组合来模拟线性加速度。在这项研究中,我们研究了倾斜和平移的最有效组合,以提供对运动的真实感。我们测试了3种不同的制动强度(减速),每种制动强度具有5个成比例的倾斜倾斜/平移比。受试者使用与2-强制选择范式相对应的间接方法评估制动强度。我们发现,制动的感知强度取决于所用的倾斜/平移比:对于小而平均的减速度(0.6和1.0m / s 2 ),倾斜增加会导致制动过高估计,与强度;对于高减速度(1.4m / s 2 ),在一半条件下,制动的倾斜度大于平移而被高估了,而平移度大于倾斜度则被低估了。我们定义了一个数学函数来描述倾斜,平移和所需的减速水平之间的关系,旨在作为运动提示算法的补充,该函数应改善驾驶模拟的真实性。

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