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Implementation of Agricultural Training System Using Game Engine

机译:利用游戏引擎实现农业培训系统

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With the further researches on technologies in agriculture informationization in China, training systems based on these technologies got much development in recent years. However, there are still many problems in these systems, such as absenting interest. This paper uses classic Ceres-Maize model as maize growth model and Game Engine to develop an interactive agricultural training system based on four-layer architecture. Moreover, the system applies the idea of game design and advanced 3D technologies and achieves visualization of training. This application of interactive training has good prospects in popularization of agriculture knowledge.
机译:随着对中国农业信息化技术的进一步研究,基于这些技术的培训系统近年来得到了很大的发展。但是,这些系统中仍然存在许多问题,例如兴趣缺失。本文采用经典的Ceres-Maize模型作为玉米生长模型,并使用Game Engine开发基于四层体系结构的交互式农业培训系统。此外,该系统运用了游戏设计和先进的3D技术的思想,并实现了培训的可视化。交互式培训的这种应用在农业知识的普及方面具有良好的前景。

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