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The Applying Research for 3D Mesh Models Watermarking Based on 3D MAX

机译:基于3D MAX的3D网格模型水印的应用研究

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A 3D mesh models watermarking scheme based on 3D MAX is proposed. In 3D MAX, object is transformed to mesh model. The vertexes and surfaces of mesh model are analyzed. The selected insert points are the vertexes which are associated with less acute angle of right triangle. Embedding watermark uses the LSB method. Experimental results show that the scheme's invisibility is good under the little scheme's loading and low time complexity. Moreover, the scheme has good applied value. It can protect the copyright of 3D works.
机译:提出了一种基于3D MAX的3D网格模型水印方案。在3D MAX中,将对象转换为网格模型。分析了网格模型的顶点和曲面。选定的插入点是与较小的直角锐角关联的顶点。嵌入水印使用LSB方法。实验结果表明,该方案在方案加载少,时间复杂度低的情况下具有良好的不可见性。此外,该方案具有良好的应用价值。它可以保护3D作品的版权。

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