首页> 外文会议>EuroHaptics 2010;International conference on haptics: Generating and perceiving tangible sensation >Influence of Visual Feedback on Passive Tactile Perception of Speed and Spacing of Rotating Gratings
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Influence of Visual Feedback on Passive Tactile Perception of Speed and Spacing of Rotating Gratings

机译:视觉反馈对旋转光栅速度和间距的被动触觉感知的影响

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We studied the influence of visual feedback on the tactual perception of both speed and spatial period of a rotating texture. Participants were placed in a situation of perceptual conflict concerning the rotation speed of a cylindrical texture. Participants touched a cylindrical texture of gratings rotating around its axis at a constant speed, while they watched a cylinder without gratings rotating at a different speed on a computer screen. Participants were asked to estimate the speed of the gratings texture under the finger and the spacing (or spatial period) of the gratings. We observed that the tactual estimations of both speed and spacing co-varied with the speed of the visual stimulus, although the cylinder perceived factually rotated at a constant speed. The first effect (speed effect) could correspond to the resolution of the perceptual conflict in favor of vision. The second effect (spacing effect) is apparently surprising, since no varying information about spacing was provided by vision. However, the physical relation between spacing and speed is well established according to every day experience. Thus, the parameter extraneous to the conflict could be influenced according to previous experience. Such cross-modal effects could be used by designers of virtual reality systems and haptic devices to improve the haptic sensations they can generate using simple (constant) tactile stimulations combined with visual feedback. Keywords: Touch, Texture, Perception, Illusion, Speed effect, Spacing effect.
机译:我们研究了视觉反馈对旋转纹理的速度和空间周期的触觉感知的影响。参与者处于与圆柱纹理的旋转速度有关的感知冲突的情况。参加者在计算机屏幕上触摸了以恒定速度绕其轴旋转的光栅的圆柱形纹理,同时观看了没有光栅以不同速度旋转的圆柱体。要求参与者估计手指下的光栅纹理的速度以及光栅的间距(或空间周期)。我们观察到,尽管圆柱体实际上以恒定速度旋转,但速度和间距的触觉估计随视觉刺激的速度而变化。第一个效果(速度效果)可能与感知冲突的解决(有利于视觉)相对应。第二种效果(间隔效果)显然令人惊讶,因为视觉没有提供有关间距的变化信息。但是,根据每天的经验,间距和速度之间的物理关系已经很好地建立了。因此,可以根据先前的经验来影响与冲突无关的参数。虚拟现实系统和触觉设备的设计人员可以使用这种交叉模式效果,以改善它们可以通过结合视觉反馈的简单(恒定)触觉刺激来产生的触觉。关键字:触摸,纹理,感知,幻觉,速度效果,间距效果。

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