【24h】

Designing Interactivity in Media Interfaces: A Communications Perspective

机译:在媒体界面中设计交互性:一种传播视角

获取原文

摘要

Interactivity has become ubiquitous in the digital media landscape. Numerous interactive tools are designed, tested, deployed and evaluated. Yet, we do not have generalizable knowledge about the larger concept of interactivity and its psychological impact on user experience. As a first step toward a theory of interface interactivity, this paper identifies three species of interactivity corresponding to three central elements of communication - source, medium, and message. Interactivity situated in any of these three loci of communication can provide cues and affordances that operate either individually or together to capture users' attention and determine the nature and depth of their processing of online content as well as contribute to their perceptions, attitudes and behavioral intentions. This paper discusses psychological mechanisms by which the three classes of interactivity tools affect users, with the specific purpose of drawing out design implications and outlining UI challenges for strategic development of interactive interfaces.
机译:在数字媒体领域,交互性已变得无处不在。设计,测试,部署和评估了许多交互式工具。但是,我们还没有关于交互性的更大概念及其对用户体验的心理影响的通用知识。作为迈向接口交互性理论的第一步,本文确定了三种交互性,它们对应于通信的三个主要元素-源,媒体和消息。位于这三个通信场所中的任何一个中的交互性都可以提供提示或提供信息,这些提示和提供信息可以单独或一起运行以吸引用户的注意力,并确定他们处理在线内容的性质和深度,并有助于他们的感知,态度和行为意图。本文讨论了通过三类交互工具影响用户的心理机制,其特定目的是得出设计的含义并概述用于交互界面的战略开发的UI挑战。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号