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A Biologically Inspired Spatial Computer That Learns to See and Act

机译:受生物启发的空间计算机,可学会观察并行动

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Vision and motor control are usually studied as separate phenomenon. They perform very different functions, they are performed by different regions of the brain, and one is perception while the other is actuation. The two structures did, however, co-evolve. While they are different structures they work together in reasoning about and manipulating the outside world. Both structures have some similar attributes. For example both the motor cortex and the visual cortex are laid out in a manner that preserves topological adjacency and the hippocampus, where positional awareness is represented also represents places in the world through a topological map. In all case the layout of the areas suggests algorithms that depend upon propagation through a kind of spatial computer in order to solve navigational tasks that combine perception, actuation, and spatial awareness. In this paper we take the position that it makes sense to study the computational aspects of learning to perform such tasks together rather than as separate disciplines and that by observing the similarities of the layouts of the associated areas we can gain some insight into a general learning engine that utilizes spatial computing principles in order to achieve complex behaviors in a complex world that can only be modeled imprecisely. This paper describes such an approach embedded within simple robotic devices.
机译:视觉和电机控制通常作为单独的现象进行研究。它们执行非常不同的功能,它们由大脑的不同区域执行,一个是感知,而另一个是致动。但是,这两个结构确实共同发展。尽管它们是不同的结构,但它们在推理和操纵外部世界时会协同工作。两种结构都有一些相似的属性。例如,运动皮层和视觉皮层都以保留拓扑邻接关系的方式进行布局,海马体中表示位置的意识也通过拓扑图表示了世界上的位置。在所有情况下,这些区域的布局都提出了依赖于通过一种空间计算机进行传播的算法,以便解决将感知,致动和空间感知相结合的导航任务。在本文中,我们采取这样的立场:研究学习的计算方面是一起执行而不是作为单独的学科,而不是作为单独的学科,并且通过观察相关区域布局的相似性,我们可以获得对一般学习的一些见解。利用空间计算原理的引擎,只能在无法精确建模的复杂世界中实现复杂行为。本文介绍了一种嵌入简单机器人设备中的方法。

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