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Effects of delayed presentation of self-embodied avatar motion with network delay

机译:网络延迟对自我体现的化身运动延迟呈现的影响

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A large network delay is likely to obstruct human interaction in telecommunication systems such as telephony or video conferencing systems. In spite of the extensive investigations that have been carried out on network delays of voice and image data, there have been few studies regarding support for embodied communication under the conditions of network delay. To maintain smooth human interaction, it is important that the various ways in which delay is manifested are understood. We have already developed an embodied virtual communication system that uses an avatar called “VirtualActor,” in which speakers who are remotely located from one another can share embodied interaction in the same virtual space. Responses to a questionnaire that was used in a communication experiment confirmed that a fixed 500-ms network delay has no effect on interactions via VirtualActors. In this paper, we propose a method of presenting a speaker''s voice and an avatar''s motion feedback in the case of a 1.5-s network delay using VirtualActors. We perform two communication experiments under different conditions of network delay. The aim of the first experiment is to examine the effect of a random time delay on the conversation. The second experiment is conducted under the conditions of a free-form conversation that takes place in 5 scenarios—1 real-time scenario without a network delay and 4 scenarios with network delay that involve a combination of a delay in the talker''s voice and in his/her avatar''s motion feedback. The subjects consisted of a total of 30 students who worked in 15 pairs and who were familiar with each other. A sensory evaluation shows the effects upon communication of delays in the avatar''s motion feedback, from the viewpoint of supporting the interaction.
机译:较大的网络延迟可能会阻碍电信系统(例如电话或视频会议系统)中的人机交互。尽管已经对语音和图像数据的网络延迟进行了广泛的研究,但是关于在网络延迟条件下对具体通信的支持的研究很少。为了保持人与人之间的顺畅互动,理解延迟的各种方式很重要。我们已经开发了一种虚拟化的虚拟通信系统,该系统使用了名为“ VirtualActor”的虚拟形象,在该虚拟化系统中,彼此远离的扬声器可以在同一虚拟空间中共享虚拟化的交互。对通信实验中使用的调查表的答复证实,固定的500毫秒网络延迟对通过VirtualActors进行的交互没有影响。在本文中,我们提出了一种使用VirtualActor在网络延迟为1.5秒的情况下呈现演讲者语音和化身的运动反馈的方法。我们在不同的网络延迟条件下执行了两个通信实验。第一个实验的目的是研究随机时间延迟对会话的影响。第二个实验是在以下5种情况下进行的自由形式对话的条件下进行的:1个没有网络延迟的实时情况,还有4个有网络延迟的情况,其中涉及讲话者语音的延迟以及他/她的头像的运动反馈。这些科目由30名学生组成,他们在15对中工作并且彼此熟悉。从支持交互作用的角度出发,感官评估显示了对化身运动反馈中的延迟通信的影响。

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