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FPGA-accelerated real-time volume rendering for 3D medical image

机译:FPGA加速的3D医学图像实时体绘制

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In this paper, we present an FPGA-based volume rendering algorithm implementation for real-time 3D medical application. Our method is an block-based ray casting algorithm which is an efficient memory cache technique and inherits advantages of ray casting while prevent multiple random voxel re-fetch. Also we have implemented 4 rendering pipelines on one FPGA chip to accelerate process speed. Each rendering pipeline independently processes a ray. The overall system has small memory footprint and good real-time performance for interactive applications.
机译:在本文中,我们提出了一种用于实时3D医疗应用的基于FPGA的体绘制算法实现。我们的方法是一种基于块的射线投射算法,该算法是一种有效的内存缓存技术,它继承了射线投射的优点,同时防止了多次随机体素的重新提取。另外,我们在一个FPGA芯片上实现了4条渲染管线,以加快处理速度。每个渲染管线独立处理射线。整个系统具有较小的内存占用空间,并为交互式应用程序提供了良好的实时性能。

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