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Interactive flower modeling based on phyllotactic pattern

机译:基于叶序模式的交互式花卉建模

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摘要

Flowers are complex structures and always change their shape with the environment, such as sun, water and neighbors. However, some mathematic rules can be found in the growth which one of them is the phyllotactics pattern. It exists in flower system and often arranges the flower petals in spiral patterns. In this paper the flowers modeling are generated by using the corresponding phyllotactics pattern character with the results being more natural. Furthermore, the modeling process is decomposed two parts: the petal, leaf and stem creating with the geometry editor and the flowers overall silhouette shape generating with the structure editor. The user can change the parameters and recursion times by the interactive interface. The manipulation is simply.
机译:花是复杂的结构,并且总是随着环境(例如太阳,水和邻居)而改变其形状。但是,在生长过程中会发现一些数学规则,其中之一是叶序模式。它存在于花朵系统中,通常以螺旋状排列花瓣。在本文中,通过使用相应的叶序图案特征来生成花朵模型,结果更加自然。此外,建模过程分解为两部分:使用几何编辑器创建的花瓣,叶子和茎,以及使用结构编辑器生成的花朵整体轮廓形状。用户可以通过交互式界面更改参数和递归时间。操作很简单。

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