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Evolving Driving Controllers using Genetic Programming

机译:使用基因编程不断发展的驾驶控制器

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Computational gaming requires the automatic generation of virtual opponents for different game levels. We have turned to artificial evolution to automatically generate such game players. In particular, we have used Genetic Programming to automatically evolve computer programs for computer gaming. With Genetic Programming, in theory, it is possible to generate any kind of program. The programs are not constrained as much as they are in other computational learning approaches, e.g. neural networks. We show how Genetic Programming improved upon a manually crafted race car driver (proportional controller). The open race car simulator TORCS was used to evaluate the virtual drivers.
机译:计算游戏需要自动生成虚拟对手进行不同的游戏级别。我们转向人工进化,以自动生成这样的游戏玩家。特别是,我们已经使用遗传编程来自动地发展计算机游戏计算机程序。通过遗传编程,理论上,可以生成任何类型的程序。这些程序并不像他们在其他计算学习方法中那样限制,例如,神经网络。我们展示了如何在手动制作的赛车司机(比例控制器)上改进的遗传编程。开放式赛车模拟器TORC用于评估虚拟驱动程序。

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