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Dramaturgical Design of the Narrative in Digital Games: AI Planning of Conflicts in Non-Linear Spaces of Time

机译:数字游戏中叙事的戏剧设计:AI规划在时间的非线性空间中的冲突

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Dramaturgy is the design of emotional experience. For digital games that are intended to tell a story, game design includes the anticipation of the players' experiences which shall lead to excitement, fascination, thrill, perhaps to immersion and flow, but not to boredom or confusion. What players will experience takes place over time. Events that happen are linearly ordered and those that may potentially happen form a partially orderded space-the game's story space. Dramaturgical game design is the anticipation of varying experiences and their thoughtful arrangment in a partially ordered space of events which players may possibly experience when playing the game. This may be seen as planning as demonstrated in an original game design case study. The approach particularly applies to those digital games that bear the potentials of telling a story. The inductive approach to AI planning is introduced into dramaturgical design.
机译:戏剧性是情感体验的设计。对于旨在讲故事的数字游戏,游戏设计包括期待球员的经验,这将导致兴奋,迷恋,刺激,也许是沉浸和流动,而不是无聊或混乱。什么玩家会随着时间的推移经历。发生的事件是线性订购的,并且可能发生的事件形成部分有序的空间 - 游戏的故事空间。戏剧性的游戏设计是预期不同的经验和他们在部分有序的活动空间中的周到安排,玩家在玩游戏时可能会经历。这可能被视为在原始游戏设计案例研究中所示的规划。该方法特别适用于那些具有讲故事的潜力的数字游戏。 II规划的归纳方法被引入戏剧性设计。

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