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An Evaluation of Models for Predicting Opponent Positions in First-Person Shooter Video Games

机译:评估第一人称射击视频游戏中对手职位的模型

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A well-known Artificial Intelligence (AI) problem in video games is designing AI-controlled humanoid characters. It is desirable for these characters to appear both skillful and believably human-like. Many games address the former objective by providing their agents with unfair advantages. Although challenging, these agents are frustrating to humans who perceive the AI to be cheating. In this paper we evaluate hidden semi-Markov models and particle filters as a means for predicting opponent positions. Our results show that these models can perform with similar or better accuracy than the average human expert in the game Counter-Strike: Source. Furthermore, the mistakes these models make are more humanlike than perfect predictions.
机译:视频游戏中的知名人工智能(AI)问题正在设计AI控制的人形字符。这些角色可以出现熟练和可信地是人类的。许多游戏通过向不公平的优势提供他们的代理商来解决前目标。虽然具有挑战性,但这些代理商对认为是欺骗的人类令人沮丧。在本文中,我们评估隐藏的半马尔可夫模型和粒子过滤器作为预测对手位置的手段。我们的研究结果表明,这些型号可以在游戏反恐精英中的普通人专家中表现相似或更好的准确性:来源。此外,这些模型的错误比完美预测更为人性化。

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