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Applying GA for Reward Allotment in an Event-driven Hybrid Learning Classifier System for Soccer Video Games

机译:在足球视频游戏中应用GA在事件驱动的混合学习分类系统系统中进行奖励分配

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This paper describes our study applying GA to search the reward values for reinforcement learning in a soccer video game using learning classifier systems. In particular, we report the result of promotion of efficiency by dividing searched space and searching the divided space alternately. We have already proposed that acquiring algorithms by using the event-driven hybrid learning classifier system. Moreover, we have proposed that using GA for setting the reward values which have no index for setting. As the result, a probability that the reward values can be set to appropriate value for learning was obtained. In prior studies, certain rewards became searching candidate. Meantime, if the kind of the success rewards increase, setting of success rewards is difficult in practical time because the search space of reward values become spread. To address this problem, in this paper, we propose that applying the technique of dividing the searched space, and searching divided space alternately with exchange information. By comparison with the technique of searching the reward values all at once, we show a possibility that this technique have effect to improve efficiency of learning the reward values.
机译:本文介绍了我们的研究,使用学习分类系统应用GA在足球视频游戏中搜索加强学习的奖励价值。特别是,我们通过分开搜索的空间并交替地搜索划分的空间来报告促进效率的结果。我们已经提出通过使用事件驱动的混合学习分类器系统来获取算法。此外,我们提出使用GA来设置没有索引的奖励值。结果,获得了奖励值可以设置为适当的学习价值的概率。在先前的研究中,某些奖励成为搜索候选人。与此同时,如果成功奖励的那种增加,在实际时间内取得成功奖励的设置是因为奖励价值的搜索空间变得传播。为了解决这个问题,在本文中,我们建议应用划分搜索空间的技术,并与交换信息交替地搜索分开的空间。通过与一次搜索奖励价值的技术进行比较,我们展示了这种技术具有提高学习奖励价值的效率的可能性。

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