首页> 外文会议>IEEE Symposium on Computational Intelligence and Games >Morphology Independent Dynamic Locomotion Control for Virtual Characters
【24h】

Morphology Independent Dynamic Locomotion Control for Virtual Characters

机译:虚拟字符的形态独立动态运动控制

获取原文

摘要

Physically based animation of virtual characters is an attractive technology for computer games. It enables characters to dynamically react to interactions with the environment. Existing dynamic simulation controllers are often complex to understand and manipulate, and so are of limited use for animators. This paper presents an extended spline-based control strategy similar to splines used in standard keyframe animation techniques. Unlike existing dynamic control strategies, this allows animators to modify the control system parameters in a manner similar to traditional kinematic animation techniques. A genetic algorithm is employed to produce the initial control parameters for the desired gait, and extend the parameters to enable sensory feedback. The controllers are simulated in a 3D environment and demonstrated for bipedal, tripedal and snake-like characters.
机译:基于物理的虚拟角色动画是一种有吸引力的计算机游戏技术。它使字符能够动态地对与环境进行交互。现有的动态仿真控制器通常很复杂,以了解和操作,因此使用的动画师使用很有限。本文介绍了一种扩展的基于样条的控制策略,类似于标准关键帧动画技术中使用的样条曲线。与现有的动态控制策略不同,这允许动画师以类似于传统的运动动画技术的方式修改控制系统参数。采用遗传算法来产生所需步态的初始控制参数,并扩展参数以使能感觉反馈。控制器在3D环境中模拟,并为双模型,三级和蛇形字符进行了演示。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号