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The application of clifford algebra in skinned mesh animation

机译:Clifford代数在蒙皮网格动画中的应用

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Rotation and the import/export are the basic problems in the area of 3D animation, but the traditional method always causes the animation's movement out of reality. Try to deal with the issues, Clifford algebra is put forward, which establishes a coordinate-free, homogeneous model for different dimensional spaces. As an introductory article it takes an example to illustrate the superiority of such a mathematical tool.
机译:旋转和导入/导出是3D动画领域的基本问题,但是传统方法始终使动画脱离现实。为了解决这些问题,提出了Clifford代数,它建立了针对不同维空间的无坐标均质模型。作为介绍性文章,它以一个例子来说明这种数学工具的优越性。

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