首页> 外文会议>2010 International Conference on Cyberworlds >Speech-Based Emotion Characterization Using Postures and Gestures in CVEs
【24h】

Speech-Based Emotion Characterization Using Postures and Gestures in CVEs

机译:使用CVE中的姿势和手势进行基于语音的情绪表征

获取原文
获取外文期刊封面目录资料

摘要

Collaborative Virtual Environments (CVEs) have become increasingly popular in the past two decades. MostCVEs use avatar systems to represent each user logged into aCVE session. Some avatar systems are capable of expressing emotions with postures, gestures, and facial expressions. Inprevious studies, various approaches have been explored to convey emotional states to the computer, including voice and facial movements. We propose a technique to detect emotions in the voice of a speaker and animate avatars to reflect extracted emotions in real-time. The system has been developed in "Project Wonderland, " a Java-based open-source framework for creating collaborative 3D virtual worlds. In our prototype, six primitive emotional statesȁ4; anger, dislike, fear, happiness, sadness, and surpriseȁ4; were considered. An emotion classification system which uses short time log frequency power coefficients (LFPC) to represent features and hidden Markov models (HMMs) as the classifier was modified to build an emotion classification unit. Extracted emotions were used to activate existing avatar postures and gestures in Wonderland.
机译:在过去的二十年中,协作虚拟环境(CVE)变得越来越流行。大多数CVE使用化身系统来代表每个登录到CVE会话的用户。一些化身系统能够用姿势,手势和面部表情来表达情绪。在以前的研究中,已经探索了各种方法来将情感状态传达到计算机,包括语音和面部动作。我们提出了一种技术,用于检测说话者语音中的情绪并动画化身以实时反映提取的情绪。该系统是在“ Project Wonderland”中开发的,“ Project Wonderland”是一个基于Java的开放源代码框架,用于创建协作3D虚拟世界。在我们的原型中,六个原始的情绪状态ȁ4;愤怒,厌恶,恐惧,幸福,悲伤和惊奇ȁ4;被认为是。对情感分类系统进行了改进,该系统使用短时对数频率功率系数(LFPC)来表示特征,并使用隐马尔可夫模型(HMM)作为分类器,从而构建了情感分类单元。提取的情绪用于激活《仙境》中现有的化身姿势和手势。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号