首页> 外文会议>2010 International Conference on Cyberworlds >Bridging the Gap Between Didactical Requirements and Technological Challenges in Serious Game Design
【24h】

Bridging the Gap Between Didactical Requirements and Technological Challenges in Serious Game Design

机译:弥合游戏设计中的教学要求与技术挑战之间的鸿沟

获取原文

摘要

Game based training has gained a lively interest within the industry. We present a interdisciplinary work on the application of computer game principles and techniques within an automation industry training scenario. A data flow based component architecture forms the technical foundation of our system and enables us to exploit the capabilities of available middleware components like game- or physics engines. An interactive simulation of a real automation plant is built by the combination of state-based and physical object behavior. A model of training scenarios founded on the didactical principles of game based training is built upon our implemented system.
机译:基于游戏的培训在业界引起了浓厚的兴趣。我们在自动化行业培训方案中介绍了有关计算机游戏原理和技术应用的跨学科工作。基于数据流的组件体系结构构成了系统的技术基础,使我们能够利用可用的中间件组件(例如游戏或物理引擎)的功能。通过将基于状态的行为与物理对象行为相结合,可以构建真正的自动化工厂的交互式仿真。我们基于已实施的系统,建立了基于基于游戏的训练的教学原则的训练场景模型。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号