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Building Hand Motion-Based Character Animation: The Case of Puppetry

机译:建立基于手部动作的角色动画:木偶案例

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Automatic motion generation for digital character under the real-time user control is a challenging problem for computer graphic research and virtual environment applications such as on-line games. The present study introduces a methodology to generate a glove puppet animation which is controlled by a new input device, called the Smart Glove, capturing the hand motion. An animation system is proposed to generate the puppet animation based on the procedural animation and motion capture data from Smart Glove. As the control of the puppet character in the animation takes into account the design of Smart Glove and the operation of the puppet in reality, the physical hand motion can either activate the designed procedural animation through motion recognition or tune the parameters of the procedural animation to build the new puppet motion, which allows the direct user control on the animation. The potential application and improvement of the current animation system are also discussed.
机译:对于计算机图形研究和虚拟环境应用(例如在线游戏)而言,在实时用户控制下自动生成数字角色是一个具有挑战性的问题。本研究介绍了一种生成手套木偶动画的方法,该方法由一种称为“智能手套”的新输入设备控制,以捕获手部动作。提出了一种动画系统,该动画系统基于程序动画和来自Smart Glove的动作捕获数据来生成木偶动画。由于动画中对木偶角色的控制考虑了Smart Glove的设计和实际中的木偶操作,因此物理手部动作可以通过运动识别来激活设计的过程动画,也可以将过程动画的参数调整为建立新的人偶动作,从而允许用户直接控制动画。还讨论了当前动画系统的潜在应用和改进。

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