首页> 外文会议>2010 IEEE Conference on Multisensor Fusion and Integration for Intelligent Systems >TaG-Games: Tangible geometric games for assessing cognitive problem-solving skills and fine motor proficiency
【24h】

TaG-Games: Tangible geometric games for assessing cognitive problem-solving skills and fine motor proficiency

机译:TaG-Games:用于评估认知问题解决能力和精细运动能力的有形几何游戏

获取原文

摘要

This paper presents Tangible Geometric Games (TaG-Games) as a novel play-based assessment tool for measuring cognitive problem-solving skills and fine motor proficiency. TaG-Games are based on sensor-integrated geometric blocks (SIG-Blocks) and an interactive graphical user interface providing a means for real-time and remote monitoring of a player through wireless communication between the blocks and a host computer. The data made available by employing TaG-Games includes: 1) accelerations, 2) time at each stage of assembly completion, 3) total completion time for each quiz, and 4) correctness of each assembly step. In addition, the user interface displays the real-time assembly configuration of the blocks. As a computational method for analyzing complexity associated with geometric play, a quantitative measure of play complexity is defined based on an information-theoretic approach. The validity of the sensors integrated in each SIG-Block (an accelerometer and optical sensors) is evaluated for measuring tilt angles and detecting assemblies between the blocks.
机译:本文介绍了有形几何游戏(TaG-Games),它是一种基于游戏的新颖评估工具,用于测量解决问题的技能和精细运动能力。 TaG-Games基于传感器集成的几何块(SIG-Blocks)和交互式图形用户界面,提供了一种通过块与主机之间的无线通信对玩家进行实时和远程监控的方式。通过使用TaG-Games可获得的数据包括:1)加速; 2)组装完成每个阶段的时间; 3)每次测验的总完成时间;以及4)每个组装步骤的正确性。此外,用户界面还显示了块的实时装配配置。作为用于分析与几何游戏相关的复杂性的计算方法,基于信息理论方法定义了游戏复杂性的定量度量。评估集成在每个SIG块中的传感器(加速度计和光学传感器)的有效性,以测量倾斜角并检测块之间的组装。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号