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The Design of Real-Time Streaming-Media Transmission Based on CDMA2000

机译:基于CDMA2000的实时流媒体传输设计

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Real-time streaming media transmission of wireless networks technology has become the research focus, mobile network based on CDMA2000 can meet the requirements of video data bandwidth of real-time transmission. According to the characteristics of mobile wireless networks, and the features of video compression coding,designe a scheme for streaming media transmission, can improve the quality of real-time streaming media transmission greatly. In this paper, choose H.264 as the video compression coding standard, according to RFC3984 protocol, using RTP(Real-time Transport Protocol) packet protocol to packet directly, combine packets or divide a packret to meet the requests of CDMA2000 wireless mobile network transmission. Through the experiment, tested under the conditions of CDMA2000 network, transmit RTP packets of different sizes, come to its effect on average speed,packet loss rate, delay and the image quality. And the conclusion is: by setting the optimal MTU(Maximum Transmission Unit) value, the packet loss rate and transmission rate of streaming media transmission over wireless networks achieve the best value.
机译:无线网络实时流媒体传输技术已成为研究的重点,基于CDMA2000的移动网络可以满足视频数据实时传输带宽的要求。根据移动无线网络的特点和视频压缩编码的特点,设计了一种流媒体传输方案,可以大大提高实时流媒体传输的质量。本文选择H.264作为视频压缩编码标准,根据RFC3984协议,采用RTP(Real-time Transport Protocol)分组协议直接分组,合并分组或划分包以满足CDMA2000无线移动网络的要求。传播。通过实验,在CDMA2000网络条件下进行测试,传输不同大小的RTP数据包,对平均速度,数据包丢失率,时延和图像质量产生影响。结论是:通过设置最佳MTU(Maximum Transmission Unit)值,可以使无线网络上的流媒体传输的丢包率和传输率达到最佳值。

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