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Research on the Accelerated Ray Tracing for Volume-Rendering Based on GPU

机译:基于GPU的加速光线追踪用于体绘制

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Ray Tracing Algorithm is a main algorithm for volume-rendering in photorealistic rendering. This paper designs the algorithm based on stream for GPU,after analyzing the priciple of the Ray Tracing on GPU. According to the speed in modeling intersection being slow, realized the improvement of the algorithm on modeling intersection and scene ergodicity. With the result, It was found that the algorithm on GPU is better than on CPU.
机译:光线跟踪算法是在真实感渲染中进行体积渲染的主要算法。在分析了光线追踪在GPU上的原理之后,本文针对GPU设计了基于流的算法。根据建模路口的速度较慢,实现了对建模路口和场景遍历的算法的改进。结果发现,GPU上的算法优于CPU上的算法。

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